59 research outputs found

    Magnesia-Based Cements: A Journey of 150 Years, and Cements for the Future?

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    This review examines the detailed chemical insights that have been generated through 150 years of work worldwide on magnesium-based inorganic cements, with a focus on both scientific and patent literature. Magnesium carbonate, phosphate, silicate-hydrate, and oxysalt (both chloride and sulfate) cements are all assessed. Many such cements are ideally suited to specialist applications in precast construction, road repair, and other fields including nuclear waste immobilization. The majority of MgO-based cements are more costly to produce than Portland cement because of the relatively high cost of reactive sources of MgO and do not have a sufficiently high internal pH to passivate mild steel reinforcing bars. This precludes MgO-based cements from providing a large-scale replacement for Portland cement in the production of steel-reinforced concretes for civil engineering applications, despite the potential for CO2 emissions reductions offered by some such systems. Nonetheless, in uses that do not require steel reinforcement, and in locations where the MgO can be sourced at a competitive price, a detailed understanding of these systems enables their specification, design, and selection as advanced engineering materials with a strongly defined chemical basis

    The NOMAD experiment at the CERN SPS

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    The NOMAD experiment is a short base-line search for νμντ\nu_{\mu}\rightarrow \nu_{\tau} oscillations in the CERN neutrino beam. The ντ\nu_{\tau}'s are searched for through their charged-current interactions followed by the observation of the resulting τ\tau^{-} through its electronic, muonic or hadronic decays. These decays are recognized using kinematical criteria necessitating the use of a light target which enables the reconstruction of individual particles produced in the neutrino interactions. This paper describes the various components of the NOMAD detector: the target and muon drift chambers, the electromagnetic and hadronic calorimeters, the preshower and transition radiation detectors, and the veto and trigger scintillation counters. The beam and data acquisition system are also described. The quality of the reconstruction of individual particles is demonstrated through the ability of NOMAD to observe Ks0^0_{\rm s}'s, Λ0\Lambda^0's and π0\pi^0's. Finally, the observation of τ\tau^{-} through its electronic decay being one of the most promising channels in the search, the identification of electrons in NOMAD is discussed

    Planck 2013 results. XXVIII. The Planck catalogue of compact sources

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    The Planck Catalogue of Compact Sources (PCCS) is the catalogue of sources detected in the first 15 months of Planck operations, the “nominal” mission. It consists of nine single-frequency catalogues of compact sources, both Galactic and extragalactic, detected over the entire sky. The PCCS covers the frequency range 30–857 GHz with higher sensitivity (it is 90% complete at 180 mJy in the best channel) and better angular resolution (from 32.88′ to 4.33′) than previous all-sky surveys in this frequency band. By construction its reliability is >80% and more than 65% of the sources have been detected in at least two contiguous Planck channels. In this paper we present the construction and validation of the PCCS, its contents and its statistical characterization

    Organizações familiares por uma lntrodução a sua tradição contemporaneidade e muldisciplinaridade

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    Hierarchical Pattern Mapping

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    We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The idea is to progressively cover the surface by texture patches of various sizes and shapes, selected from a single input image. The process starts with large patches. A mapping that minimizes the texture fitting error with already textured neighbouring patches is selected. When this error is above a threshold, the patch is split into smaller ones, and the algorithm recursively looks for good fits at a smaller scale. The process ends when the surface is entirely covered. Our results show that the method correctly handles a wide set of texture patterns, which can be used at different mapping scales. Hierarchical texture mapping only outputs texture coordinates in the original texture for each triangle of the initial mesh. Rendering is therefore easy and memory cost minimal. Moreover the initial geometry is preserved
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